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GOLD WINNERS


Mok Yeu QI
"An Android App for Attendance with Beacon Device""

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P'ng Hooi Min
"Partimor Web: A Web-based System for Part Time Jobs"

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Chang Jia Woei
"Edge-based Image Segmentation for Skin Lesions On Arms"

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Lee Mei Ing
"Deep Learning for Neuroevolution in Games"

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SILVER WINNERS


Lim Zhong Heng
"Partimor Web: A Web-based System for Part Time Jobs"

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Jafhate Edward
"Dengue Fever Awareness Mobile Application using Appreciative Inquiry Model"

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Valerie Tan Lye Mei
"Evolving Robots with Soft Morphologies"

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Lyndia Anak Libin
"Bias Aware Lexicon-based Sentiment Analysis of Sabah Language on Social Media Data"

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BRONZE WINNERS


Muhammad Idzhar Abdul Rani
Student Attendance System using Raspberry PI and Near Field Communication (NFC)

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Lee Chiau Yin
SJK (C) Bong Hwa Student Information System

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Tan Choon Beng
Malware Classification using Ensemble Classifiers

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Seah Cheah Chin
Parameter Adaptation for Differential Evolution (DE) in Solving Very Large Scale Global Optimization

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Research Group Evaluators


Assoc. Prof. Dr. Jamal Ahmad Dargham

System Development Group Evaluators


Research Based Projects

Click the student's name to view the project.

Abstract

License Plate Recognition (LPR) system has been widely used in many applications such as parking system, tracking system, traffic monitoring, as named a few. Thus, there are many methods have been proposed and developed to solve LPR related problems. But most of the researches conducted were focused on fixed camera instead of moving camera. Basically, it is not difficult to localize and recognize the scanned car plate with fixed camera as the car plate position is almost static and could be estimated easily. But, images captured using moving camera is highly complex and special methods are required in order to localize the car plate correctly. In this research, two localization methods have been proposed namely edge based localization method and morphology based localization method. The proposed edge based localization method involves gray-scale conversion, edge detection, close operation and connected component analysis while for the proposed morphology based method involves gray-scale conversion, bottom hat operation, morphology gradient and close operation, binarization and connected component analysis. The experimental results showed the localization rate obtained using edge based detection is higher than morphology based method which are 93.39% and 90.99%, respectively. 

Poster

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In this research paper, it will explore the issues regarding the elderly mobile phone users, what the factors lead to the limitations of using the mobile applications. Besides, this paper also tells about mental model, what is it means and how we are going to assess a mental model by using a few methodologies that act as approach to solving the problem faced by elderly when using particular mobile application. Moreover, mental model will work as a vital element in this research because it will affect the interface design that we want to develop later. Hence, this research will be an age-related matter as it will only focus on what are the elderly expect in interface design so that hopefully it will increase the elderly’s usability and learnability when using a mobile application.

Poster

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Automated medical diagnosis has many potentials and benefits to support healthcare. Therefore, there is growing number of research on this topic. There are many challenges before automated medical diagnosis is accepted by the healthcare industry and the public as a tool to facilitate healthcare professionals. In this paper, initial work on exploring edge-based segmentation algorithms to identify areas on an image that form the skin lesion is presented. Five edge-segmentation operators namely Canny, Prewitt, Sobel, Roberts, and Laplacian of Gaussian (LoG) were tested using images from online image database. Results from experiments showed that Canny produced the highest Probabilitic Rand (PR) index. 

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Localization of e-learning user interface is one of the new research. There are a lot of related studies on localization but on e-learning, this is the first. Besides, this research also mentioned on how cultural dimensions have an impact towards the expectation of user interface design. Different user, have different types of expectations and preferences on the user interface design. Localization of web objects of the e-learning websites will be use in this research. This research will focus on the e-learning of comprehensive universities in Malaysia which are Universiti Malaysia Sabah, Universiti Teknologi Mara, Universiti Islam Antarabangsa Malaysia, and Universiti Malaysia Sarawak. The result of the localization of the e-learning is based on the user expectation. Slow interaction between user and user interface design would be the main problem to be solve through this research. Besides, complex and complicated of user interface design of the e-learning has confuses its user. Too much web objects on the home page of an e-learning makes user hard to make an options. This is majorly because no standard web objects for e-learning. Thus, this research will come out with a guideline that will help both user and researcher. 

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This paper presents the application of deep learning for neuroevolution in General Video Games AI (GVGAI). Single layer neural networks have been always popular in solving problems including games. The focus is then shifted to deep learning which has been proven to solve learning complex and non-smooth functions such as pattern recognition and machine learning. Hence, the extension of deep learning in games has proven that it is also able to solve single games such as board games. However, no one has yet studied deep learning for general game AI. In GVGAI, there are thirty single-player games and each one of them consisted of five levels. In this project, a deep learner is created and it is used to control the agent in the set games. Optimization is applied to optimize the weights in the deep learner. This paper also analyses the performance of the evolved deep learner for game playing by using the set of benchmark games. The deep learner is trained by using the current game state as input and the output as the action to be applied in the game. Experiments are conducted by testing on different optimization algorithms: evolutionary algorithm and differential evolution. The experiments are conducted by testing five controllers including random controller, EA controller, rule-based controller, DE controller and one-step-look-ahead controller. In the result shows that DE controller with five hidden layers are performing equally well as one-step-look-ahead controller which uses heuristic for evaluation. The findings proved that DE deep learner is performing at 100% efficiency compared to the current best available controller.

Poster

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Sentiment Analysis (SA) has gained its popularity over the years. However, there is not much SA done on Malay Language, especially on its dialect in social media form. The research presented in this paper aims to perform SA on one of Malay’s Dialect, Sabah Language. Sabah Language which does not have fix spelling as well as having unstructured form will pose difficulty to the SA performed. This project takes a lexicon-based approach to perform SA of Sabah Language on social media data. The corpus selected is Facebook post and tweets written in Sabah language of total 443 post and tweets. They have been preprocessed and classified into polarity class of positive and negative. Sentiment-Lexicon (SL) building, pre-processing that implements shortform corrector, several polarity assignation, and classification method has been experimented in this project in order to improve the accuracy of SA performed. The highest accuracy of the classification is 85.10 %, whereby the classification implements SL expansion, pre-processing stage and perform switch negation with Simple Polarity Score Assignation (PSA) and Bias-Aware Thresholding method to the classification.

Poster

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In recent years the emergence of smartphones has changed the definition of mobile phones. It has become an essential part of the peoples’ communication and daily life. Mobile app is an application software designed to run on perspicacious phones and tablet computers. A mobile app development has been gaining popularity in Malaysia over the past few years. Mobile User Interface (UI) design is essential in the mobile app development process. The interaction between a user of mobile application and a graphical user interface could lead to some misunderstandings, errors and frustration from an inability to achieve a goal. A poor user interaction with a mobile app could lead to failure of an app. An app is desired if the goal is to have an interactive engagement with users. Interaction between computer and human is very important as informatics applications are created to be used by people via human interaction. So, developers and designers need to give attention on user interface while developing a mobile app. The use of mental model theory can help the mobile app developers to design a greater user interface (UI). This research will explain on how mental model theory is used in interface design practices for a mobile shopping app development. Mental model theory using ‘Localization’ and content analysis method has been used throughout this research study. The aim of this research is to propose a user interface design guideline for a mobile shopping app based on female and male mental model pattern. According to this study, different gender has a different mental model on the user interface for a mobile shopping app.

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Abstract

This research investigated the effects of the parameter adaptation of the Differential Evolution (DE) which include the fixed, adaptive and self-adaptive algorithms. Similar to other evolutionary algorithms, most of the DE requires the user to manually hand-tune the control parameters which include crossover rate CR, scaling factor F and population size NP using preliminary test runs prior to conducting the actual evolutionary optimization process. There is a lack of knowledge of how to find reasonably good values for the control parameters of DE for large scale global optimization problem. Hence, the main object of this research is to design, implement fixed, adaptive and self-adaptive DE algorithms, to integrate and develop those three algorithms into large scale optimization benchmark function suite from CEC then to analyze and test performance of those three type DE algorithms for large scale global optimization problems in order to find the reasonable parameter configuration for DE in large scale global optimization problem. In order to achieve this objective, this project proposes a research on parameter adaptation for Differential Evolution for dealing with large-scale optimization problem by combining the result obtained from a suite of benchmark functions with different type of parameter adaptation methods. This will provide a better result for the future research of DE in selecting reasonable parameter configuration. Methodology include design and implement fixed, adaptive and self-adaptive DE algorithms using MATLAB, integrate and develop DE into large scale algorithm in the suite of benchmark function from IEEE Congress on Evolutionary Computation (CEC), analyse and test performance of three types DE algorithms for large scale global optimization problem with maximum number of fitness evaluation is 3.00E+05. After the experiments on the three algorithms (First batch - standard DE, adaptive jDE, self-adaptive DE), and another two algorithms (Second batch comparison- adaptive jDE, adaptive aDE and hybrid aDEjDE). The results show from the first batch, the adaptive jDE performed the best compared to the others, while the second batch show that the hybrid aDEjDE algorithm has better performance than others. For this project, the major finding is using only 10% of 3.00E+06 fitness evaluation (initial setting), optimization could achieve 88.41%, 90.73%, 94.53%, 91.26%, 89.04% optimality for the fixed DE, adaptive jDE, self-adaptive DE, adaptive aDE and hybrid aDEjDE algorithms, realizing significant run-time reductions.

Poster

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Antimalware offers detection mechanism to detect and take appropriate actions against malware detected. To evade detection, malware authors had introduced polymorphism to malware. In order to be effectively analyse and classify large amount of malware, it is necessary to group and identify them into their corresponding families. Hence, malware classification has appeared as a need in securing our computer systems. Algorithms and classifiers such as k-Nearest Neighbor, Artificial Neural Network, Support Vector Machine, Naïve Bayes, and Decision Tree had shown their effectiveness towards malware classification in various recent researches. Classifiers often works in different natures and have their own strengths. Ensemble learning is a technique of hybridization of multiple learning algorithms to obtain a better predictive performance than any of the individual learning algorithm could. There are many ensemble techniques available, which include bootstrap aggregating or bagging, boosting and stacking. In this research, ensemble classifications is proposed to classify malwares, in which three individual classifiers, k-Nearest Neighbor (k-NN), Decision Tree (DT) and Naïve Bayes (NB) classifiers are ensemble by using the bagging approach. Two features are used, the Opcode Frequencies and Opcode 2-gram Frequencies. Experiments conducted show that ensemble classification performed better than any of the three individual classifiers, where the best accuracy recorded is 99.42%.

Poster

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Recent development in soft robotics have displayed the ability to simultaneously evolve morphology and control of soft robots. Previous researches in evolving robot morphology have shown that the presence of rigid structures restricts robot’s locomotion especially in unstructured environments. This study aims to evolve robots made of soft materials with locomotion control of an evolved neural network system. Neural network is commonly used as controllers in autonomous robots and it is able to deal with cognitive tasks as well as improving learning abilities. In this study, a neural network evolved with evolution strategies is implemented to control the locomotion of soft robots. Evolution strategies is implemented to learn the weights of the neural network. VoxCAD voxel modeling and analyzing software is used to model and design the soft robots implemented in this study. The evolved neural network system is integrated with VoxCAD’s C++ physics engine and is used to simulate the evolved soft robot as well as measuring fitness. Fitness is measured in terms of the difference in the center of mass of the soft robot between initialization and the end of the termination condition. This study finds that soft robot is able to travel a much further distance compared to a hard robot. The evolved neural network controller integrated is able to significantly improve locomotion performance of soft robots as well as improving stability. This study also finds that designing a mobile soft robot by hand is not a simple task. Evolution in its morphology is required in order to build an optimized locomoting soft robot.

Poster

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Individuals nowadays suffered from stress due to high workload from works or studies. However, most of them could not identify their stress level or some of them did not even know that they were exposed to consideration amount of stress. A study was carried out in order to study the mobile application and wearable technology towards the development of stress monitoring application, namely as ‘Stress Catcher’. Through the study, stress monitoring application was developed based on users’ heart beat rate and users’ perception was evaluated to see how people reacted towards the application. In order to develop the stress monitoring application, Mobile-D methodology was applied. After the study, the stress monitoring application was expected to measure users’ heart beat rate and compared to the heart rate from the signal of pulse that sent to the wearable device, which was Mio Alpha. Mobile application will display the stress level through the display screen.

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System Development Projects

Click the student's name to view the project.

Abstract

Augmented Reality is an application that involves both a smart device and a marker to be able to view a virtual content on the physical world through the screen of the device. This project proposed to develop an interactive car brochure using augmented reality for local car manufacturers such as Perodua. The objective of this project is to implement a new way of informing a customer about a specific car through 3D models, interactivity with the car and a user friendly user interface. The project scope of this application focus on potential buyer and the salesperson at Perodua. This application aims to enable the user and sales representative to fully utilize a car brochure by interacting with it with a 3D model of the car.

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The development of the Document Management System for Faculty of Computing and Informatics University Malaysia Sabah Kota Kinabalu (FKI-KK UMS) had been proposed in this project. The name of the proposed system is Document Management System (DMS). This system is needed in the first place at FKI-KK UMS is because the existing system has the limitation on storing and managing the minute meeting and the paperwork which is be handle manually by staff in FKI-KK UMS. Thus, Document Management System is needed to overcome the weaknesses and improving the existing system. The aim of this project is identify, design and develop the features that are necessary for Document Management System to replace and solve the current issue on storing and managing the document. By using the Document Management System, admin can store all the confidential document of minute meeting and paperwork inside the system and the searching and the auto email action can be perform inside the system. The development methodology of iterative waterfall model is chosen. This method is chosen because of the advantage that it give as comparing with the factor of limitation of time to finish the project and processes or phases that need to accomplish completely before move to the next process. Thus it give a strong reason that this Iterative Waterfall methodology is suitable in order to complete this project.

Poster

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Nowadays, stress has become main reason to cause health problems. Many studies have done to identify the cause of stress among university students. However, stress monitoring is not well mention in the previous works especially stress monitoring system with questionnaire-based. Thus, this project tried to come out a prototype of mobile application that fit to use to monitor stress level by using questionnaire. The project scopes are limited to students in Universiti Malaysia Sabah (UMS) and the prototype is developed in Android operating system. The features of the mobile application also be mentioned in order to develop a more user friendly and better mobile application for stress monitoring. The prototype (Stress Catcher) developed by using Mobile-D Methodology because this approach allows Testdriven development and it is suitable to use for mobile application development. At the end of the project, Stress Catcher will be function to indicate the stress level among UMS students and able to give accurate result.

Poster

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This project is about to develop a web-based event organizer system to help organizers to manage the events more systematically. Through this system, the organizers can create and manage the events and therefore this will be able to minimize or reduce the manual processing which will eventually increase the speed of event management process. The participants also will be benefited through this system in which they can search for the events based on the category, date or their location and then they can pay for the event booking fees through online payment gateways like PayPal. In overall, this system can increase the management productivity, reduce the paper works needed, reduce manpower and more importantly, to be very economical in the continuous years.

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Gym and Fitness Center Management System is a web based system developed intended to help the owners of gym and fitness center facilitate work involving the management of local gymnasium and fitness centre. The iterative and incremental model methodology has been chosen as the steps to develop this project. The development of this project consists of six main phase which are requirement, planning, system analysis, system design, implementation and testing phase. This system helps solve some problems that are often the gymnasium encounter. Some the problems faced by the gym are, registering and recording new club members manually, renewing monthly members manually and find a long list of club members. By using this system, the gym management becomes easier and more efficient to work with without any problems.

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Nowadays, E-learning has become a popular tool to support the teaching and learning activities in school. Hence, a web based educational hypermedia system for Biology subject is developed to enhance the student learning experience. An example of e-Learning system would be web based system educational system which is main concern of this project. In this project, a web based educational hypermedia system for Biology subject will be developed. The target user of this system would be form 4 students who took Biology subject and teacher. A unique characteristic of the system would be the use of learning style. The different ways or approaches to learning are known as learning styles. The learning content will be varying according to student’s learning style. There will be two main users for this system which includes teacher and student. In this system, the role of teacher here will be more on providing the learning contents and monitoring students’ progress. Student can access the suitable learning materials and do self-learning with proper guidance from teacher. Moreover, student can always test their understanding on selected chapter via attempting assessment questions. Student can also monitor their own progress in studies which will help them to plan and improve their study method. The learning contents will be presented in different form mainly “flash” file format and text format.

Poster

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Abstract

Electronic Business Plan for SME is a windows-based program that are developed to serve as an electronic platform for people in Small and Medium- Sized Enterprise (SME) in Kota Kinabalu in order for them to generate the business plan for start a new business or for apply any loans for their business needs. Currently, the manual template of business plan is the main references for the people in SME but there are no standard and correct template that are exist because all the template that they can found in internet is different to each other. This will make them confused to choose the template. Electronic Business Plan for SME is proposed and developed using the Expectation-Confirmation Theory approach. This project hopefully can play the important roles for any individual especially young entrepreneur in SME to generate and write their business plan properly and easily

Poster

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Abstract

Dengue Fever (DF), is the leading cause of illness and death around the world. In order to take action against this issue the involvement of the public or the society is very important. However the awareness level of the public and society towards DF are very low due to the lack of attention for this issue.Therefore, in this research project, the project will take the opportunity of developing a mobile application, which is an informative mobile app in hoping it will reach the public and society’s attention and thus will hope to increase their awareness towards dengue fever (DF). The mobile application,namely as Dengue Fever Awareness Mobile Application (DeFever), will act as an informative mobile application that can be used by users to know more about DF and also some important features. By using DeFever, all information regarding DF and infected areas will reach at their fingertips. The objectives of this research project are to survey the level of public awareness based on the knowledge, attitudes and practices towards Dengue, to identify the suitable features DeFever and to develop the mobile app, DeFever, that will help to increase the public awareness towards DF. The method use for this research project will be by using the Appreciative Inquiry (AI) whereby the model will be the 5D Appreciative Inquiry Model for DeFever. Finally, the expected output of this research project is to develop the informative mobile application, DeFever to help increase the awareness level of the society towards DF.

Poster

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Before the use of the computer in a restaurant, every order entry (dine-in or phone call) is done by using hand-written. Conventional practice is deemed inefficient, errors prone and required more labour force. Using the manual system, the manager is difficult to manage the restaurant, staff, and customer information. The proposed system, Online Restaurant Management System (ORMS), aims to replace the conventional system, allows the customer to make online ordering; at the same time, it provides the tracking system for delivery staff and managing tools for the manager to manage the restaurant. ORMS mobile web app supports cross-platform operating system and mobile browser. It doesn’t require to download and install into the devices. The hybrid method which is the combination between Agile and Waterfall model will be used for system development. At the end of this project, the result shows that the system is widely accepted by the user and increase the restaurant services and efficiency of delivery services.

Poster

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The lack of suitable and good quality student information system on the market has led this project to develop a student information system for a government primary school, SJK (C) Bong Hwa. This system is used by headmaster, senior assistant and teachers in the school. The project has three objectives. The first is to design login, admin, staff, student, result and extracurricular modules for the student information system. The second is to implement the system through programming in PHP, HTML, JavaScript and CSS. Finally, to test the student information system through unit testing, integration testing and system testing.

Poster

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Interactive restaurant menu system enable customer to have different view on restaurant menu. With the integrated of Augmented Reality technology, the system enhances customer view on restaurant menu by addin Augmented Reality contents on the device screen. The system is changing the way customer to view the restaurant menu instead of looking on a plain paper restaurant menu. While interactive restaurant menu system enable customer to order food directly without relying on assistance from restaurant staff.

Poster

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Most of the time drivers have to spend a lot of time to look for an available parking slot in the indoor car parking. This is because there is no guidance provided for the drivers and most of the time they have to make a few round inside the parking. This lead to a unnecessarily traffic jam especially in the shopping complexes during the peak hours. Some of the indoor parking provides only information on the availability of the parking slots but not showing the directions. Some uses Global Positioning System (GPS) to help user navigate, but it only performs well in the outdoor environment. The mobile application cannot use GPS to track the location of the vehicles in the indoor area due to signal blocking. Without knowing the current location, the mobile application cannot give the precise information about the parking slot and provide navigation for the drivers. The purpose for this project is to develop a car park navigator apps using an indoor positioning system to guide drivers in finding the available parking slots in the indoor environment. The effectiveness of the proposed system in navigating drivers to a parking space will be evaluated. The methodology that used for this project is iterative development model. The mobile application is able to provide users latest occupancy, parking rate and information about shopping mall. The mobile application also provides the path from user’s current location to the nearest empty parking lot. Users can mark the parking lot they parked and after that they can get location of the lot marked through the mobile application. The significant output for this project is users can find parking space quickly and easily. Furthermore, less time spend to look for the parking slot means more time for users to do other things. Moreover, the traffic congestion in the car park will be decreases as well as the problem air pollution also will be reduces. Lastly, the parking spaces in the car park will get maximum use.

Poster

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There are many part time job seeker and freelance mobile apps available in the Malaysia, but most of these part time job portal promotes full time works and long-term temporary works which are mostly project-based and daily pay. The existing part time job seeker mobile apps have limited types of services provided for the people in need of service. Besides, since the available part time job seeker mobile apps in Malaysia is somehow limited, the people who in need of service are lack of effective portal to recruit for suitable part-timers. “Partimor App”, an Android-based hybrid app is designed for the youth or student who wishes to earn extra pocket money through a flexible part time job which can easily fit into their packed schedule. Partimor app allows youth service provider to seek for suitable short-term part time jobs and meanwhile serve as a portal for the people in need of service to manage and update their job offers.

Poster

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Automated Exam Question Assessment System is an education assessment system that applies natural language processing to automate the process of examination assessment. Although there already introduce ICT into schools and universities over the country, yet this system is still relatively new. The system mainly used by educator for measuring the complexity of the examination papers which benefit them in cost and time effective manner. The objectives of the system is to design and implement a database that will used to store all information related to the exam paper, design user interfaces and implement modules that allow users to create, update and maintain all information relevant to the examination question papers and also allows the execution of the automated assessment method and also to store the results of the automated assessment method. Meanwhile, the automated assessment module will summarize examination question through automated assessment system was developed to provide alternative to better assess and standard drafted examination question according to Bloom’s teaching and learning taxonomy. Information retrieval method is used for its ability to retrieve predetermined criteria efficiently and accurately. The system expected to let the user to have a platform to create, update and maintain their own profile and able to upload the examination papers in pdf file type to assess the complexity of the examination paper. Result of the assessment will be save and displayed.

Poster

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People with disabilities, including learning disabilities, sensory and motor are faced with a serious challenge in any education programs because they have less interaction with the community. This situation affects the difficulty of acquiring the skills, get a job and also have a negative impact on quality of life. Therefore, Universiti Malaysia Perlis and Universiti Malaysia Sabah have formed a collaborative research to develop ISEOKU-Pb (Instrumen Sosioemosi OKU-Pembelajaran) instrument. In their initial project, the researchers found that there are two main dimensions in measuring the psychological wellbeing of students with learning disabilities which are emotion and social interaction. Thus, ISEOKU-Pb Mobile Application is developed based on Android platform to collect both emotion and social interaction data by using smartphone. ISEOKU-Pb Mobile Application is targeting students with learning disabilities especially from Sekolah Menengah Pendidikan Khas and selected Pusat Dalam Komuniti (PDK) in Malaysia. The traditional method of ISEOKU-Pb instrument is not eco-friendly which involving a huge amount of paper to be printed and distributed. Apart from that, the traditional method of ISEOKU-Pb is not interactive to the learning disabled student and has the potential to create misunderstanding and confusion message. Other than that, calculation process of the score in the manual process of ISEOKU-Pb requires a comparatively long period of time and may provide inaccurate result. It is expected that, ISEOKU-Pb Mobile Application can be utilized by students with learning disabilities, their family, teachers, psychologist, researchers, the public and the government, especially the Ministry of Education and the Ministry of Women, Family and Community in identifying emotion and social interaction of the students.

Poster

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Mobile application development is being developed, a variety of applications have been created to meet current needs. The development of this project are is being proposed to use a mobile application platform. The name of this purpose application is UMS Mobile Application Tour Guide. UMS has big surrounding area and many attraction, visitor that come in here will face a problem to find a place. It will take a lots time until they found the destination where they want to go. Thus, this application is aim are is focusses to use in the University Malaysia Sabah (UMS) for the visitor that come to UMS. It will become a replace medium that can be done by using a map. This mobile application will be used in the smartphone that using an operating system, Android platform and using a Global Positioning System (GPS). GPS is a technology that is accurate to determine our location and the GPS has been built in many smartphones. The application will cope to the GPS function and guide visitors to the place they want to go. Using this application visitor can find places, attractive place, suggestion, give location and calculate distance all of this feature will change on how the visitor visit UMS. It’s such a need during this time because lots of development being done with the mobile application.

Poster

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The development of room booking system in Negeri Sembilan Matriculation College had been proposed in this project. The name of the propose system is Room Booking System (RBS) of Negeri Sembilan Matriculation College. This system is needed in the first place for Negeri Sembilan Matriculation College because the existing system has the limitation to solve room reservation problems of KMNS which is no recurrence booking can be performed. Thus, Room Booking System of KMNS system is needed to overcome the weaknesses of the existing system. The aim of this project is to identify, design and develop the features that are necessary for Room Booking System to solve the room reservation problems of KMNS. By using the Room Booking System of KMNS, user can choose weekly or monthly booking style for recurring their booking entries for only single booking that need to be done. The development methodology of the Iterative Waterfall model is chosen. This method is chosen because of the advantage that it gives as comparing with the factor of limitation of time to finis the project and processes or phases that need to accomplish completely before moving to the next process. Thus, it gives a strong reason that this Iterative Waterfall methodology is suitable in order to complete this project.

Poster

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The use of electronic tools to record student attendance will be more effective than the use of paper for which it is possible to lose and manipulated. Thus, my project is the Student Attendance System Using Raspberry Pi and NFC in FKI KK. This project has been developed to help monitor the student's attendance by dividing to their program, the lecturer who teaches, and subject taken by the student. With the extension of Raspberry Pi and Near Field Communication (NFC), getting student attendance will be much easy as they just need to swap their card to the device. This system will track all the details of the student’s attendance from the beginning of the semester until the end of the semester. The project includes predefined database which are the programs, subject, lecture schedule which will be set by the lecturer before the lecture begin, and student attendance.

Poster

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Manually taking attendance with pen and papers is inefficient, time consuming, prone to errors and data tampering. Therefore, this project offers an updated approach of attendance taking using smartphones and beacon device. This application is named as BeAtt. Beacon is a device that broadcast its identity using Bluetooth Low Energy (BLE) to nearby portable electronic devices. Beacons use BLE to transmit a universally unique identifier (UUID) to nearby devices. The UUID can be used to determine the device’s physical location and trigger a location-based action on the devices [1]. Students have to be in the range of selected beacon so that their smart phone can trigger an action to enable them to mark attendance. The objective of this project is to design a complete database to store user and attendance data. The next objective is to implement modules and interfaces for users to mark the attendance with their Android smartphone by using Java programming language. The last objective is to implement the use of beacon device on Android smartphone for attendance by using Java programming language. This project is divided into four modules which are authentication, timetable, attendance record and attendance taking. Agile development methodology is used to develop this project. An object-oriented approach has been used to design the app.

Poster

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Projek ini merupakan satu kajian baru dalam menyelesaikan masalah perancangan laluan untuk robot mudah alih. Dalam kajian ini titik nod akan digunakan untuk mengira laluan bagi robot dari titik mula hingga tiba ke titik titik gol. Bagi mendapatkan nilai bagi setiap nod, persamaan Laplace akan digunakan, pendekatan yang biasa digunakan untuk kaedah blok pecutan adalah, Gauss-Seidel, Pengunduran Berlebihan Berturut-turut(PBB), dan Pengunduran Berlebihan Pecutan(PBP). Namun, masalah menggunakan kaedah ini adalah masa yang diambil untuk tiba ke titik gol adalah perlahan. Oleh itu, kajian ini mencadangkan kaedah yang lebih pantas dengan menggunakan gabungan teknik lelaran blok dan lelaran pecutan. Keputusan ujikaji menunjukkan kaedah yang dicadangkan ini telah berjaya mengurangkan masa pengiraan titik nod secara drastik.

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There are many part time job seeker and freelance system available in the Malaysia, but most of these part time job portal promotes full time works and long-term temporary works which are mostly project-based and daily pay. The existing part time job seeker systems have limited types of services provided for the people in need of service. Besides, since the available part time job seeker system in Malaysia is somehow limited, the people who in need of service are lack of effective portal to recruit for suitable part-timers. “Partimor Web”, a web-based system which is designed for the youth or student who wishes to earn extra pocket money through a flexible part time job which can easily fit into their packed schedule. Partimor Web allows youth service provider to seek for suitable short-term part time jobs and meanwhile serve as a portal for the people in need of service to manage and update their job offers.

Poster

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The main purpose of UNIVERSITY MALAYSIA SABAH SPORTS FACILITY MANAGEMENT SYSTEM is to manage UMS Sport Centre facility efficiently. The Sport Facility Management System is focusing to solve three major problem in current system of UMS Sport Centre facility management since they are using the manual system for the time being. Those major problems are booking system, facility information system and record of the borrowing by user. By using this new system, the operation of managing the facilities is paperless and the time taken to make a booking can be improved. The process of searching the facilities become much easier with just a help of mouse click. This system will update the list of facilities that available after booking process. It will also show bookings made by the user. UMSSFMS will also help the sports centre to manage information about the facilities efficiently. Administrator can search for particular facilities and easily view its information, as well as keep track of the available facilities.

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LearnMath is a Mathematics Learning System, designed based on form 3 PT3 content taught in Malaysia Secondary School. A study by the Organization for Economic Co-operation and Development (OECD) in 2015 had shown that mathematics and science proficiency among Malaysia’s 15-year-olds is comparable to counterparts in poorer and less developed countries (ranked at 52nd out of 76 countries). Thus, this project, LearnMath is developed in order to support teaching and learning of the course. LearnMath uses K-Means Data Clustering to help teacher to identify groups of students with different level of performance and chapters that the particular group weak at . This system also design to be adaptive in term of allowing students to access learning materials based on their level of understandings and provide suitable exercise questions to students.

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The Malaysia Attraction Travel Web-Based System is a web-based system which was developed to assist the travel lover in planning their itinerary and searching attraction and travel package more systematically. This system provides the traveler with management skills, travelers are able to view and book the packages throughout this system and this benefit them to plan another similar journey. The places of attraction provided also greatly help the first time traveler especially when they have no enough information about the places that they want to visit in Malaysia.

Poster

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Event Management System (EMS)is still a newly introduced system in Malaysia. Countless events are held throughout the years without using EMS to aid in event management. And this will lead to poor forecasting and eventually end up with problems like financial trouble, time consuming and wasting of human resources. So, we decided to propose EventPro, a multi-event organizer system that can provide an operational monitoring and control platform to ensure continuous and seamless connectivity between participants and organizers to ease the event management. This project is about developing a web-based event management system by providing an effective communication platform for both organizer and participant to manage event. Through this system, the organizers can create and manage the events and therefore this will be able to minimize or reduce the manual processing which will eventually increase the speed of event management process. The participants also will be benefited through this system in which they can search for the events based on the category, date or their location. Then the participant can pay for the event booking fees through online payment gateways like PayPal. In overall, this system can increase the management productivity, reduce the paper works needed, reduce manpower and more importantly, to be very economical in the continuous years.

Poster

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E-commerce and online shopping still cannot fully replace onsite shopping, especially for products like clothing, shoes jewelry and furniture. For such products, onsite shoppers frequently engage in some sort of interaction with their potential purchase, before buying it, to discover the product’s scent, texture, appearance, fit or sounds. Unfortunately, such interaction is often impossible for online purchase. However, the exists of Augmented Reality techniques are able to provide the similar which can mix or overlap computer generated virtual product with the real world scenes. It enhances the physical reality by integrating virtual objects into a physical scene which the computer generated virtual object become, in sense, an equal part of the natural environment.

Poster

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Every course requires a Course Profile. The Course Profile contains statements related to course synopsis, course contents, course’s learning outcomes, course’s learning activities, course assessment and other information relevant to a particular course. The problem that cause to develop this system is in the Faculty of Computing and Informatics of UMS, all the course profiles are created, updated and store manually in the management of faculty. The management of faculty need to finding spaces for keeping all course profile. Delay the process of updating the course profile information also one of the reasons to develop this system. The lecturer need to access the file in the office whenever any updates of the course profile information This project is about to develop a web-based course profiling system to help user’s to manage the course profiling more easily and systematically. Through this system, the user can create and manage the course profiling and therefore this will be able to minimize or reduce the manual processing which will eventually increase the speed of course profiling management process. In overall, this system can increase the management productivity, reduce the paper works needed, reduce man power and more importantly, to be very economical in the continuous years.

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Exhibition Venue

Level 4, Networking Lab & Database Lab, Block B, Faculty of Computing and Informatics, Universiti Malaysia Sabah.
*Google map may show Sekolah Kejuruteraan dan Teknologi Maklumat.